Educating [Geeks] Drinking Game – Hitchhiker’s Guide to the Galaxy

Hitchhikers DrinkWhen we talked about Hitchhiker’s Guide to the Galaxy, the geekhosts tried concocting a recipe for a Pan Galatic Garlgle Blaster with mixed results. What would your PGGB contain? Check out of drinking game rules for Hitchhiker’s guide to the galaxy and don’t forget share your rules and recipes in the comments!

  • Take a drink any time someone mentions hitchhiker/hitchhikers
  • Take a drink any time they quote the hitchhiker’s guide or Encyclopedia Galactica
  • Take a shot any time there’s an improbability match
  • Take a drink any time a towel is mentioned
  • Take a drink any time the number 42 is mentioned
  • Take a drink any time Marvin says “Life, don’t talk to me about life”
  •  Take a drink any time Marvin says “What, I don’t understand and where’s the tea?”
  • Take a drink any time Zaphod says something sassy
  • Take a drink any time Douglas Adams makes up a ridiculous word (two drinks if it’s a ridiculous name)
  • Take a drink any time Douglas Adams writes an unexpected simile
  • Take a drink any time you’re as confused as Arthur
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One thought on “Educating [Geeks] Drinking Game – Hitchhiker’s Guide to the Galaxy

  1. From *The Hitchhiker’s Guide to the Galaxy*, ch. 1:

    The game was not unlike the Earth game called Indian Wrestling,
    and was played like this:

    Two contestants would sit either side of a table, with a glass in
    front of each of them.

    Between them would be placed a bottle of Janx Spirit (as
    immortalized in that ancient Orion mining song ‘Oh don’t give me
    none more of that Old Janx Spirit/ No, don’t you give me none more
    of that Old Janx Spirit/ For my head will fly, my tongue will lie, my
    eyes will fry and I may die/ Won’t you pour me one more of that sinful
    Old Janx Spirit’).

    Each of the two contestants would then concentrate their will on
    the bottle and attempt to tip it and pour spirit into the glass of his
    opponent – who would then have to drink it.

    The bottle would then be refilled. The game would be played again.
    And again.

    Once you started to lose you would probably keep losing, because
    one of the effects of Janx spirit is to depress telepsychic power.

    As soon as a predetermined quantity had been consumed, the final
    loser would have to perform a forfeit, which was usually obscenely
    biological.

    Ford Prefect usually played to lose.

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